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Brittany Walker

 

Mission, Level & Game Designer

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AAA First Person Shooter based on Ubisoft IP

Level Designer | Ubisoft San Francisco

 

  • Responsible for designing, scripting, implementing, testing, iterating, maintaining 1 brand-new & 6 already-released maps

  • Collaborated with art, engineering, sound, and production to design memorable experiences for players

  • Trained new & current employees on tools, best practices, design philosophies,        & new map modes

  • Documented new & ongoing design processes in Confluence

 
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AAA open-world ARPG based on the Harry Potter series

Mission Designer | Avalanche Software/Warner Bros. Games

 

  • Designed content for 3 main & 3 side-quest missions using UE4 Blueprinting 

  • Evaluated each mission against core objectives & set design standards

  • Utilized proprietary systems for NPC scheduling, Mission Management, & more

  • Collaborated with various systems teams to fine-tune each mission element for the best possible player experience

 
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Third-person ARPG based on ancient Hindu epics

Level & Environment Designer | Third Eye Studios

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  • Designed & blocked out all game levels in UE5

  • Designed interactable object cleanses outside of combat

  • Designed & assisted in modeling each of our environment pieces

  • Created the Blueprinting in UE5 that controls each interactable object

  • Worked with Narrative Designer to design the gameplay flow for each level & mission experience

 
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Twin Stick Shooter, Multiplayer RPG built for co-op/competitive gameplay

Level Designer | University of Utah

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  • Designed & blocked out all game levels in UE4

  • Populated environments with textures & environment pieces 

  • Worked with each team to test & optimize interactive objects for an optimized player experience

  • Designed the blueprinting required for level transitions using UE4

 
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Background

I am a Level Designer, Mission Designer, & Game Designer.​

I worked as a Project Manager & Client Account Manager for 12 years in various tech-related projects & software.

 

My expertise includes:

- In-depth understanding of Level, Mission, & Content Design theory & methodologies

- Unreal Engine 4 & 5 design & Blueprinting

- Interpersonal communication between teamsclients, & major stakeholders

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Where would I fit best in your team?

I'm a team member who can maintain a strong vision for the work I do,

with an enthusiasm that's extraordinarily contagious for

each member of the team I work with.

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I view challenges as spectacular opportunities to learn & grow.

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These characteristics have allowed me to uplift both my

projects & my teams to incredible heights.

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