
Brittany Walker
Mission, Level & Game Designer
AAA First Person Shooter based on Ubisoft IP
Level Designer | Ubisoft San Francisco
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Responsible for designing, scripting, implementing, testing, iterating, & maintaining 1 brand-new & 6 already-released maps
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Collaborated with art, engineering, sound, and production to design memorable experiences for players
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Trained new & current employees on tools, best practices, design philosophies, & new map modes
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Documented new & ongoing design processes in Confluence

AAA open-world ARPG based on the Harry Potter series
Mission Designer | Avalanche Software/Warner Bros. Games
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Designed content for 3 main & 3 side-quest missions using UE4 Blueprinting
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Evaluated each mission against core objectives & set design standards
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Utilized proprietary systems for NPC scheduling, Mission Management, & more
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Collaborated with various systems teams to fine-tune each mission element for the best possible player experience

Third-person ARPG based on ancient Hindu epics
Level & Environment Designer | Third Eye Studios
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Designed & blocked out all game levels in UE5
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Designed interactable object cleanses outside of combat
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Designed & assisted in modeling each of our environment pieces
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Created the Blueprinting in UE5 that controls each interactable object
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Worked with Narrative Designer to design the gameplay flow for each level & mission experience

Twin Stick Shooter, Multiplayer RPG built for co-op/competitive gameplay
Level Designer | University of Utah
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Designed & blocked out all game levels in UE4
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Populated environments with textures & environment pieces
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Worked with each team to test & optimize interactive objects for an optimized player experience
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Designed the blueprinting required for level transitions using UE4

Background
I am a Level Designer, Mission Designer, & Game Designer.​
I worked as a Project Manager & Client Account Manager for 12 years in various tech-related projects & software.
My expertise includes:
- In-depth understanding of Level, Mission, & Content Design theory & methodologies
- Unreal Engine 4 & 5 design & Blueprinting
- Interpersonal communication between teams, clients, & major stakeholders
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Where would I fit best in your team?
I'm a team member who can maintain a strong vision for the work I do,
with an enthusiasm that's extraordinarily contagious for
each member of the team I work with.
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I view challenges as spectacular opportunities to learn & grow.
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These characteristics have allowed me to uplift both my
projects & my teams to incredible heights.
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