Brittany Walker
Mission, Level & Content Designer
AAA third-person open-world ARPG based on the Harry Potter IP
Mission Designer | Avalanche Software
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Crafted content for a dedicated set of missions utilizing Unreal Engine Blueprinting in collaboration with our Narrative and Systems Design teams.
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Evaluated each piece of content against core mission objectives and set design standards.
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Utilized proprietary backend systems for NPC scheduling, Mission Management, and more.
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Collaborated with various systems teams to fine-tune each mission element for an enhanced player experience
(Coming Soon - Alpha Phase)
AAA third-person ARPG based on ancient Hindu epics
Sr. Level & Environment Designer | Third Eye Studios
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Designed and blocked out all game levels
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Designed interactable object cleanses outside of combat
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Utilizing tools created by the environment team to design and create each environment piece
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Created the Blueprinting that controls various aspects of interactable objects
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Worked with our Narrative Designer to design the gameplay flow for each level and mission experience
Twin Stick Shooter, Multiplayer RPG built for co-op/competitive gameplay
9-Months as a Sr. Level Designer | University of Utah
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Designed and blocked out all game levels
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Populated environments with textures and environment pieces
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Worked with each team to test and optimize interactive objects for an optimized player experience
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Designed the blueprinting required for level transitions
Who am I?
Hello adventurer...
I am a Level Designer, Mission Designer, and nerd extraordinaire.
I've worked as a Project Manager and Client Account Manager for roughly
12 years in various tech creation. In other words, I am organized and get s*** done.
My expertise includes...
- In-depth understanding of level design theory and methodologies
- Strong vision communicator and Narrative Designer
- Interpersonal communication between teams, clients, and major stakeholders
Where would I fit best in your team?
I'm a team member who is able to maintain a strong vision for the work I do,
with an enthusiasm that's extraordinarily contagious for
each member of the team I work with.
I view challenges as spectacular opportunities to learn and grow, and I
embrace the motto to "fail fast, and fail often."
These characteristics have allowed me to push both my
projects and my teams to incredible heights.